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Squash shots

18 shots — from the basic drive to the nick and the reverse boast. For each: what it is, when to play it, and its 3D trajectory — open it on the coach board and rotate the court.

Basics

Straight drive (rail)

A hard shot along your own side wall: the ball bounces into the back corner and clings to the wall.

When: The foundation of squash. Pushes the opponent back and frees the T. The tighter to the wall, the harder to return.

3D trajectory →

Cross-court drive

A drive played diagonally into the back corner on the other side of the court.

When: When the opponent is on your side. Risky if it passes through the T — the opponent will volley it.

3D trajectory →

Wide cross

A crosscourt that hits the side wall around the back of the service box, so the ball goes past the opponent.

When: To keep the ball away from the T so the opponent can’t volley it.

3D trajectory →

Attack

Straight drop

A soft shot just above the tin — the ball dies in the front corner.

When: When the opponent is at the back. Risky: a little lower and it’s the tin.

3D trajectory →

Cross-court drop

A drop into the opposite front corner.

When: When the opponent is on your side of the court or at the back.

3D trajectory →

Kill

A hard low shot: the ball bounces twice before reaching half court.

When: On a high ball in the middle of the court — to finish the rally.

3D trajectory →

Nick

A crosscourt shot into the nick — where the side wall meets the floor. A good nick doesn’t bounce, it rolls.

When: Attacking a loose ball in mid-court. The most spectacular and the riskiest shot.

3D trajectory →

Boasts

Two-wall boast

A shot into your own side wall, then the front wall — the ball goes to the opposite front corner.

When: Defensive — from the back corner when the ball is tight. Attacking — from mid-court when the opponent is at the back.

3D trajectory →

Three-wall boast

Side wall → front wall → opposite side wall: the ball travels across the court and drops by the far wall.

When: A surprise from mid-court. Not recommended from the back corner — it leaves you far from the T.

3D trajectory →

Reverse boast

A boast played across the body into the far side wall; the ball comes back into your own front corner.

When: A surprise from the front of the court. Rare at the top level: high risk of hitting the opponent.

3D trajectory →

Trickle boast

A soft short boast from the front of the court, often disguised as a drop or a drive.

When: When the opponent expects a straight drop and has already moved towards your wall.

3D trajectory →

Volleys

Volley drive

A drive played before the ball touches the floor.

When: To intercept the ball at the T and take time away from the opponent.

3D trajectory →

Volley drop

A soft volley into the front corner.

When: When the opponent is still at the back after their shot.

3D trajectory →

Defence

Straight lob

A soft high shot just under the out line — the ball arcs into the back corner.

When: From the front corner under pressure: buys time to get back to the T.

3D trajectory →

Cross-court lob

A high lob diagonally over the opponent into the far back corner.

When: The best defensive answer to a drop: the opponent is at the front, the ball goes behind them.

3D trajectory →

Back-wall boast

The ball is hit into the back wall and flies high to the front wall.

When: A last resort when the ball has passed you in the back corner. Not advised for beginners.

3D trajectory →

Serve

Lob serve

A high serve: the ball arcs into the receiver’s back corner and is hard to attack.

When: The standard serve. The closer to the side wall in the corner, the better.

3D trajectory →

Hard serve

A fast low serve straight at the opponent or into the corner.

When: As a surprise to catch the receiver off guard. Easy to fault below the service line.

3D trajectory →

Try it yourself

In “Squash online” you choose the shot by where you aim: drop, drive, crosscourt, lob, boast.

Play